A major part of the appeal within the *Final Fantasy* crossover release for *Magic: The Gathering* comes from the fashion numerous cards tell well-known stories. Cards like Tidus, Blitzball Star, which provides a snapshot of the hero at the beginning of *Final Fantasy 10*: a renowned professional athlete whose key technique is a specialized shot that pushes a defender aside. The abilities reflect this in nuanced ways. These kinds of narrative is widespread across the complete Final Fantasy offering, and not all fun and games. Several serve as somber echoes of emotional events fans continue to reflect on years after.
"Moving narratives are a vital part of the Final Fantasy series," explained a senior designer on the project. "They created some general rules, but ultimately, it was mostly on a individual basis."
Though the Zack Fair isn't a top-tier card, it stands as one of the release's most refined examples of storytelling through mechanics. It masterfully echoes one of *Final Fantasy 7*'s most pivotal dramatic moments brilliantly, all while utilizing some of the set's key systems. And even if it steers clear of spoiling anything, those acquainted with the story will immediately grasp the meaning within it.
At a cost of one mana of white (the hue of heroes) in this set, Zack Fair enters with a base stat line of 0/1 but arrives with a +1/+1 marker. By paying one colorless mana, you can sacrifice the card to give another unit you control indestructible and put all of Zackās counters, along with an Equipment, onto that chosen creature.
These mechanics depicts a scene FF fans are all too know well, a moment that has been reimagined multiple times ā in the original *FF7*, *Crisis Core*, and even reimagined versions in *FF7 Remake*. And yet it lands with equal force here, communicated completely through card abilities. Zack gives his life to save Cloud, who then takes up the Buster Sword as his own.
Some necessary context, and here is your *FF7* spoiler alert: Prior to the primary events of the game, Zack and Cloud are left for dead after a clash with Sephiroth. Following extended testing, the pair get away. The entire time, Cloud is comatose, but Zack vows to take care of his friend. They finally reach the edge outside Midgar before Zack is gunned down by troops. Left behind, Cloud then takes up Zackās Buster Sword and assumes the identity of a elite SOLDIER, which leads right into the start of *FF7*.
In a game, the rules in essence let you reenact this entire scene. The Buster Sword appears as a strong piece of equipment in the set that requires three mana and gives the equipped creature +3/+2. Thus, with an investment of six mana, you can transform Zack into a solid 4/6 while the Buster Sword attached.
The Cloud Strife card also has deliberate synergy with the Buster Sword, enabling you to search your deck for an artifact card. Together, these three cards unfold as follows: You summon Zack, and he gains the +1/+1 counter. Then you cast Cloud to pull the Buster Sword out of your deck. Then you cast and attach it to Zack.
Because of the manner Zackās signature action is structured, you can potentially use it when blocking, meaning you can āinterceptā an assault and activate it to negate the attack completely. Therefore, you can make this play at a key moment, passing the +1/+1 counter *and* the Buster Sword to Cloud. He is transformed into a powerful 6/4 that, each time he does damage a player, lets you gain card advantage and cast two cards for free. This is exactly the kind of moment referred to when discussing āflavorful designā ā not explaining the scene, but letting the card design make you remember.
However, the flavor here is oh-so-delicious, and it extends past just these cards. The Jenova card is part of the set as a creature that, at the start of combat, places a number of +1/+1 counters on a target creature, which then becomes a Mutant. This kind of implies that Zackās starting +1/+1 token is, symbolically, the SOLDIER conditioning he underwent, which included genetic manipulation with Jenova cells. It's a subtle nod, but one that subtly links the whole SOLDIER program to the +1/+1 counter theme in the expansion.
The card avoids showing his demise, or Cloudās confusion, or the memorable location where it happens. It doesn't have to. *Magic* lets you relive the legacy for yourself. You choose the sacrifice. You pass the weapon on. And for a short instant, while enjoying a trading card game, you are reminded of why *Final Fantasy 7* is still the most influential game in the saga for many fans.
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